SkywardMC

A Minecraft modding organization.

Adrenaline/Performance features

Adrenaline utilizes various performance mods to improve the game’s logic and rendering speed significantly, while being carefully designed to not include unnecessary fluff that could cause issues. Here is a list of mods that are included with Adrenaline, excluding library mods.

Adrenaline can be used on both clients or servers.

Adrenaline utilizes mrpack’s environment feature. Mods are either determined client-side, server-side, or both, which is carefully chosen based on overhead, purpose, and relevance.

If you install Adrenaline through a launcher, such as Prism Launcher or the Modrinth App, it will only install the mods that are marked as client-side or both-side.

If you install Adrenaline through an installer designed to be used to manage servers, such as mrpack-install or Docker Minecraft Server, it will only install the mods that are marked as server-side or both-side.

Why aren’t all of these server-side mods installed client-side?

A few of these mods could cause issues when installed on the client, such as Krypton breaking certain connections. Along with that, there’s no reason to install them client-side as they do not typically offer much of a benefit at all, unless you have your integrated server open to LAN and multiple players are active. They’re mostly meant for dedicated servers.

For those reasons, they are not automatically installed client-side. Carefully stripping out unnecessary mods results in less compatibility issues and improved stability, which follows one of Adrenaline’s goals: remaining stable.

C2ME may be one exception if you add extra mods regarding world generation, which is explained on the post-install page.

FeatureSummary1.21.111.21.101.21.1 (LTS)1.20.1 (LTS)
Sodium (client)Powerful rendering engine and optimization mod which improves performance and quality greatly.
Nvidium (client)Sodium addon for Turing+ (16xx+) Nvidia GPUs that uses Nvidia-only OpenGL extensions to significantly increase framerates. Disables itself on non-Nvidia GPUs or when using shaders.
ImmediatelyFast (client)Improves the immediate mode rendering performance, such as entities, block entities, text rendering, and more.
CFL/CLL/SLC (client)Culls leaves through various methods to improve performance significantly.
Entity Culling (client)Uses async path-tracing to skip rendering blocks/entities that are not visible.
BBE, EBE (client)Significantly reduces lag from block entities such as areas with many chests.
Particle Core (client)Beneficial particle rendering and culling optimizations.
Dynamic FPS (client)Reduces FPS and quality while Minecraft is in the background to save battery life and energy when AFKing.
FerriteCore (both)Heavily reduces the memory usage of Minecraft in many different ways.
Lithium (both)General-purpose optimization mod that aims to improve logic performance without changing game mechanics.
ModernFix (both)All-in-one mod that drastically reduces memory usage and improves performance.
ServerCore (both)Several patches and optimizations to improve performance and reduce lagspikes on the server.
ZFastNoise (both)Optimizations to worldgen performance without any compromises to parity.
ThreadTweak (both)Improve and tweak Minecraft’s thread scheduling.
C2ME (server)Heavily improves the chunk performance of Minecraft through multi-threading (marked as server-side because it doesn’t benefit singleplayer pretty much at all and may reduce rendering performance)
ScalableLux (server)Heavily improves the performance of light updates. (marked as server-side as it doesn’t benefit singleplayer pretty much at all)
Krypton (server)Heavily optimizes Minecraft’s networking stack on the server. (marked as server-side as it’s only meant to be used on servers and can cause connection issues on client)
Very Many Players (server)Improves server performance at high playercounts through various methods. (marked as server-side as it doesn’t benefit singleplayer pretty much at all)