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Config changes

Most mods are fine out of the box and don’t typically need tweaking. They’re already tuned well. However, some mods, such as ModernFix, offer nice optimizations that are disabled by default for mod compatibility, which we enable. Here’s a full summary of what we change out of the box.

If you are making a modpack, you may want to disable the ModernFix mixins to prevent possible issues with certain content mods.

All versions

  • Minecraft
    • simulationDistance from 12 to 8
  • Dynamic FPS
    • states.*.volume_multipliers to 1.0
    • states.unfocused.frame_rate_target from 1 to 2
    • states.invisible.run_garbage_collector to true
  • FerriteCore
    • useSmallThreadingDetector to true
  • Mod Menu
    • mods_button_style from "classic" to "icon"
    • game_menu_button_style from "replace" to "icon"
    • update_checker to false
    • count_libraries to false
    • count_children to false
  • ModernFix
    • mixin.perf.dynamic_entity_renderers to true
    • mixin.perf.dynamic_resources to true
    • mixin.perf.faster_item_rendering to true
  • Very Many Players (server)
    • show_async_loading_messages to false

1.21.1 specific

  • Enhanced Block Entities
    • *_AO to true
  • Sodium Leaf Culling
    • leaf_culling_quality from "SOLID_AGGRESSIVE" to "SOLID"

1.20.1 specific

  • Cull Less Leaves
    • randomRejection from 0.2 to 0.0
  • Enhanced Block Entities
    • *_AO to true